Fixed a regression caused by this old trigger not being accounted for in the previous refactor. Simplified its implementation while at it
Fixed Hitdef resetting power on hit regression
Fixes #2074
Refactor:
Adjusted ClsnOverlap to check the overlap with the Clsn boxes that are currently active in the char, as opposed to the ones that will be drawn at the end of the frame like normal
Fix:
Refactor: