Closed Kiwi1444 closed 2 weeks ago
The output is +1 but the frame advantage is the same. This is a deliberate change to fix an old critical Mugen issue. See https://github.com/ikemen-engine/Ikemen-GO/wiki/Miscellaneous-info#guarding-and-frame-advantage
The output is +1 but the frame advantage is the same. This is a deliberate change to fix an old critical Mugen issue. See https://github.com/ikemen-engine/Ikemen-GO/wiki/Miscellaneous-info#guarding-and-frame-advantage
Oh, I completely forgot about this change. I'll have to change my character trigger, so that it works on both Mugen and Ikemen Go
Describe the bug
When you hit someone, hittime will be greater by 1, than indicated in hitdef. Problem is present since v0.99 (I didn't checked candidate releases).
To Reproduce
[State -2, DTC]
type = DisplayToClipboard
trigger1 = 1
ignorehitpause=1
text = "hittime = %d"
params = GetHitVar(hittime)
Expected behavior
As in Mugen
Screenshots / Video
No response
Engine Version (or source code date)
Nightly 2024-10-24
Operating system
Windows
Extra context or search terms
Hittime, hitdef