The palette selection code no longer uses "drawpalno", which was a source of confusion
Removed DrawPalNo trigger
PalNo trigger now returns previous DrawPalNo value
Winmugen char helpers are no longer locked to returning PalNo = 1, as that behavior adds a layer of complication to the code without benefits. That compatibility difference also does not exist in Mugen 1.0+
Segregated hitflag bits from state types
Fix:
Fixed issue where if you played a normal round then went into training mode, the fight call would not be skipped
Refactor:
Fix: