ikemen-engine / Ikemen-GO

An open-source fighting game engine that supports MUGEN resources.
https://ikemen-engine.github.io
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v0.98.2 is handling palettes in reverse for Arcade CPU #715

Closed V-Holder closed 1 year ago

V-Holder commented 1 year ago

Describe the bug Compared to any other version of MUGEN or IKEMEN, the newest version seems to invert the intended palette order for most characters. Characters that should pick pal1 in Arcade Mode as CPU opponents pick pal4 instead.

To Reproduce Detailed steps to reproduce the behavior, e.g.:

  1. Download character from https://www.mediafire.com/file/kgmvuigv69pfib1/ryu_pots.zip/file (just an example of character who should pick pal1 as a CPU opponent)
  2. Start a match in Arcade or Boss Rush mode with Random Color disabled and go up against Ryu while using any other character
  3. Ryu will wear a secondary palette (light blue gi with white band) instead of pal1 (classic worn white gi with red band)

Expected behavior Characters following the correct palette order from their .def files, prioritizing pal1 instead of pal4.

Platform (please complete the following information):

Addendum: This issue can also be observed in the Street Fighter All-Stars fullgame: https://drive.google.com/file/d/16jAiyUZrTgTKfsqT9ORtFwIuJTuji8Gd/view

potsmugen commented 1 year ago

It sounds like it always picks the A button palette rather than the default palette.

K4thos commented 1 year ago

it's already fixed on github build

V-Holder commented 1 year ago

Just tested it on the current build and the same issue persists. Here's Ryu wearing pal4 when he should be wearing pal1. untitled

K4thos commented 1 year ago

I can't reproduce it with the exact same Ryu with build compiled out of source code, while being able to do it on 0.98.