Open iamno1one opened 1 year ago
p2 face is offset lower and does not mirror p1 face
extract new ikemen
fight.def.txt inc fight def
################------------------------############################
open fight.def
add lines
p1.face.angle = 9.2 p2.face.angle = 350.8
or
p1.face.angle = 9.2 p2.face.angle = -9.2
in fight.def in face section
expected results to mirror exactly how p1 face looks
v098.2
Windows
No response
also happens in tag simul etc
This can be reproduced in a clean build using KFMz
0.98.2
XGargoyle noticed this.
bug still present v0.99.0-rc.1
if ticket is open than it's known
Describe the bug
p2 face is offset lower and does not mirror p1 face
To Reproduce
extract new ikemen
fight.def.txt inc fight def
################------------------------############################
open fight.def
add lines
p1.face.angle = 9.2 p2.face.angle = 350.8
or
p1.face.angle = 9.2 p2.face.angle = -9.2
in fight.def in face section
Expected behavior
expected results to mirror exactly how p1 face looks
Screenshots / Video
Engine Version (or source code date)
v098.2
Operating system
Windows
Extra context or search terms
No response