Open LasombraDemon opened 1 year ago
please upload the character and provide the inputs to do the move.
Character used in both examples.
That looks like it's exploiting some bug in the Mugen engine. There's no parameter to make them blink. So it's like you're bringing the afterimage back up in the same frame that it goes away to give that impression.
The author of the char is Kusaalst, he's been digging deep into the engine and pointed to this one.
I've also run into this: https://github.com/ikemen-engine/Ikemen-GO/issues/378
I think it's probably the same issue.
Yeah in that case it looks like the same Mugen bug (feature?) is hiding a mistake in the code whereas Ikemen behaves as expected.
Describe the bug
This code causes a blinking afterimage in MUGEN, and a solid one in IKEMEN Go, reported by Kusaalst.
To Reproduce
[State 0 Shadow] type = AfterImage trigger1 = !time time = 2 length = 8 palcolor = 0 palbright = 0,0,110 palpostbright = 10,10,97 palcontrast = 220,220,220 paladd = 0,0,0 palmul = 1,1,1 framegap = 2
[State 0 Shadow] type = Afterimagetime trigger1 = time%2 = 0 && time >= 0 time = 2
Expected behavior
Afterimage should blink as in first video, is instead solid.
Screenshots / Video
MUGEN: https://streamable.com/fdfmlr
IKEMEN Go 0.98.2: https://streamable.com/gvq7yt
Engine Version (or source code date)
0.98.2
Operating system
Windows
Extra context or search terms
No response