Open zzzz0424 opened 1 year ago
I prefer the Ikemen behavior for this one myself. In Mugen you have to apply the AssertSpecial before the KO, essentially having to guess that the next hit will kill. In Ikemen you can call the AssertSpecial after all the conditions are true (namely winKO) and it'll still work.
The behavior could change according to IkemenVersion, maybe.
Describe the bug
In MUGEN, when KO is performed with nokoslow executed, it is always executed, but in IKEMEN, it is only activated while a condition is specified, and the slow direction may be delayed after the condition ends. I have verified this phenomenon and found that the slow direction is also activated in the RoundState=4 condition.
To Reproduce
nameless's Toki download link: https://onedrive.live.com/?authkey=%21AC9C44CTObsnhEc&id=C4419E752F6E84EA%21269&cid=C4419E752F6E84EA
Before registering your character, first rewrite line 49 of config.txt as follows
var(59) = 8 *1+ 0 *10+ 0 *100
This is an option that allows Toki to always perform one-hit special moves.One-hit special moves in any of the VS MODES. It cannot be confirmed in training mode. The commands are as follows QCF+YB(D,DF,F,Y+B)
Expected behavior
Always continue state regardless of conditions after NoKOSlow is executed.
Screenshots / Video
IKEMEN GO: https://user-images.githubusercontent.com/60909119/220537788-acc8dfe3-921b-4d32-8cb5-e679c74708b3.mp4
MUGEN:
https://user-images.githubusercontent.com/60909119/220538083-70136828-4ff2-4e35-85b5-15a6105d15cf.mp4
Engine Version (or source code date)
leatest build
Operating system
Windows