Open surytrap opened 4 months ago
Do you have any specific ideas for minigames that could be added after the teleporter is charged? I can't think of any good minigames to implement that won't seem out-of-place with regards to the rest of the mod.
One idea I have is to add an option to disable the draining of credits that happens after the teleporter charges, so if the director's feeling a bit bored they still have the option to jumpscare looting players.
In any case, implementation will probably only come during May or sometime around that time, since that's when my exams finish
suggestion was made on a whim so i dont even expect it to make it in
our ideas were one of these: asteroid game (the very old one), ping pong, space invaders, doom 1 (shareware edition) (quick edit: freedoom can be used too, if dont want to risk)
the draining of credits post-teleporter can be a config option anyway, might be funny
While I probably could implement one those games, they seem a bit too detached from the core aim of the mod and I think would just feel tacky and a bit out of scope. If you'd like to play Doom while waiting around for the players to move to the next level, might as well just open up GZDoom in another window and alt-tab while waiting around. Same goes for those other games as well.
true
the most i expect is for post-teleporter drain config, everything else can be disregarded if it wont work with the mod
Alright, sounds good! I'll keep the issue open until the config is added in, then. Thanks for leaving feedback
maybe add a really simple minigame for director to do after players charged teleporter, can be anything