Closed joaoseidel closed 2 years ago
I've tested this with this system: https://github.com/ikkentim/SampSharp/blob/master/src/TestMode.Entities/Systems/IssueTests/Issue419VehicleHealthOnGmx.cs
It seems to work just fine on both samp-server and open.mp.
I've tested it with GMX, how are you testing this?
Yes, on GMX works, the problem only occurs when shutting down. Is that the correct behavior?
I've verified this is a bug with open.mp. Here's the simplest reproduction case for this:
#include <a_samp>
main() return;
new vid;
public OnGameModeInit()
{
vid = CreateVehicle(520, 2109.1763, 1503.0453, 32.2887, 82.2873, -1, -1, 60);
return 1;
}
public OnGameModeExit()
{
new Float:h;
GetVehicleHealth(vid, h);
printf("health: %f", h); // prints "health: 0" in open.mp, "health: 1000" in sa-mp
return 1;
}
You can create an issue in the open.mp repo if you'd like to get this fixed.
When trying to get a component value inside GameModeExit event with IEntityManager, those values are always 0, at least with Vehicles entities.
Eg.: