Open ikpil opened 1 year ago
still lots of work left but I finally had the time this week to get nav mesh generation working in Stride with Bepu physics colliders. https://github.com/Nicogo1705/Stride.BepuPhysics/tree/master/Stride.BepuPhysics.Navigation
NOTE: I still need to make better debugging visuals but each black square is a vertex of the nav mesh.
Huge shoutout to this repository, working with this instead of C++ has been wonderful!
https://youtu.be/SEbbtxGr_U4 Finally added Detour now as well! moving on to optimization and cleaning up the mess I made now lol
huge-board 500 x 500
source download huge-board.zip
Works decently with outside scenery!
We are making meshes for an MapleStory2 emulator, this is one of the maps. :D
You can post your screenshots here!