ikpil / DotRecast

DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers
zlib License
511 stars 70 forks source link

Gallery: Post your screenshots / code here #10

Open ikpil opened 1 year ago

ikpil commented 1 year ago

You can post your screenshots here!

ikpil commented 1 year ago

screenshot

ikpil commented 1 year ago

https://github.com/ikpil/DotRecast/assets/313821/32a72a43-8f02-4214-8f1e-86b06952c8b7

Doprez commented 9 months ago

still lots of work left but I finally had the time this week to get nav mesh generation working in Stride with Bepu physics colliders. https://github.com/Nicogo1705/Stride.BepuPhysics/tree/master/Stride.BepuPhysics.Navigation

image NOTE: I still need to make better debugging visuals but each black square is a vertex of the nav mesh.

Huge shoutout to this repository, working with this instead of C++ has been wonderful!

Doprez commented 9 months ago

https://youtu.be/SEbbtxGr_U4 Finally added Detour now as well! moving on to optimization and cleaning up the mess I made now lol

ikpil commented 9 months ago

image image image

ikpil commented 7 months ago

huge-board 500 x 500 image

source download huge-board.zip

bryanedds commented 6 months ago

Works decently with outside scenery!

image

AngeloTadeucci commented 3 months ago

We are making meshes for an MapleStory2 emulator, this is one of the maps. :D image