Open OhJeongrok opened 2 months ago
Hello, I’ve been busy with work recently, so my response is delayed. I’m sorry about that.
I will check into this.
First, I apologize. I've been busy and couldn't pay attention to this. @ppiastucki from recast4j has made the correction, and I've ported it as is. Thank you once again for reporting this!
Hello,
I’m encountering an issue with generating a DtDynamicNavMesh in DotRecast, particularly when placing colliders at the boundaries between tiles. I’ve been testing this using the RcDynamicUpdateTool.cs from the Recast.Demo project, specifically with the box collider generation function. Below is the code I’m using for the collider creation:
I’m using the following settings:
When using these settings, the NavMesh fails to generate correctly at the tile boundaries where the box colliders are placed. The colliders on these boundaries are either not being processed correctly, resulting in gaps or incomplete navigation data at the borders. I’ve tried adjusting various parameters like tile size and collider extents, but the problem persists.
Could you provide guidance on how to resolve this issue so that colliders at tile boundaries are correctly integrated into the DtDynamicNavMesh generation?
Thank you for your help!