iliadsh / RavenM

The RavenM Multiplayer Mod
MIT License
105 stars 14 forks source link

A bug report for 0.3beta #30

Closed Jason987-cpu closed 1 year ago

Jason987-cpu commented 1 year ago

Currently I've found out that:

  1. Creating a room will disable all mods loaded.
  2. Weapons in multiplayer game won't use any ammo and there is no recoil. I'm using RavenM 0.3 Beta Release and BepInEx 5.4.21 Forgive me if my English sucks.

LogOutput.log

iliadsh commented 1 year ago

Ensure you are on the stable release of Ravenfield, not the beta branch.

Jason987-cpu commented 1 year ago

Got it. Thanx!

Jason987-cpu commented 1 year ago

I tried EA26stable,but mods still wont load.

iliadsh commented 1 year ago

Is the host using mods? The log you provided shows you joining a lobby with no mods. You play with the mods that the host is using.

Jason987-cpu commented 1 year ago

well, may I ask where does RavenM read mods from? "ravenfield_Data\Mods" or "workshop\content\636480"? I've put all mods in the first one. LogOutput.log

Jason987-cpu commented 1 year ago

image image

Jason987-cpu commented 1 year ago

well, may I ask where does RavenM read mods from? "ravenfield_Data\Mods" or "workshop\content\636480"? I've put all mods in the first one. LogOutput.log

also, plugging in RavenM in to "BepInEx\plugins" will always make ravenfield ignore all mods in the folder and maps I made using map editor even if I'm not hosting a game. Configurations I saved are fine.

iliadsh commented 1 year ago

I've put all mods in the first one.

Only mods downloaded from the Steam workshop are supported. Did you purchase the game?

Jason987-cpu commented 1 year ago

I'll try.

SamuelMereau commented 1 year ago

Going to assume this is resolved, closing