Closed Kamilkampfwagen-II closed 6 months ago
I know it would be a nightmare to sync mods across clients and this is not what I want. Host could decide whatever if they want other clients to have local mods enabled.
It certainly is an issue.
Jumping in, as far as I'm aware this is an intentional change. Since Steam is used to create the P2P connection, it makes sense to load mods directly from the workshop rather than transfer files over the internet, as they shouldn't be modified locally. Perhaps in the future, it might be possible but at the moment there is no way to safely transfer local mods.
As I said, this is for LAN connections done over Goldberg Steam Emulator, RavenM shouldn't need to sync and transfer mods. An option to opt out of this restriction is what is needed.
Commit
28b3c8f
disables loading of local mods. This prevents playing locally with mods. Goldberg Steam Emulator works fine with RavenM and it is legit to use on owned games.