Open namealreadytak opened 2 weeks ago
oops i attached an additional file
Can confirm this issue. Saw detection is too sensitive and triggers Jesus when the player is relatively far from the saw.
For objects with small hitboxes (e.g. spikes) 2x sensitivity is perfect, but for objects with big hitboxes (e.g. saws) 2x sensitivity triggers Jesus activation very far from the object. How about using addition instead of multiplication for Jesus detection?
Excuse the horrendous quality, github hates anything above 10mb
https://github.com/user-attachments/assets/414e8f64-0d7e-4659-97af-f76b48e367a3
https://github.com/user-attachments/assets/e8396f4f-75c1-4820-88c3-c10e64c575c9