When ending turn on a player's client that error notification pops up, with the corresponding error logged in console.
In the module.js:279 in the Hooks.on("updateCombat", (a,b,c,d)=>{}) a check for if (game.user?.isGM) return; should be fixing this.
PS: Good one! My new favorite Turn Marker module 👍
ps2: Just realised that this will not fix properly, as the foot prints won't be removed from the player's client with the above change, so it is more complicated than that 😅
When ending turn on a player's client that error notification pops up, with the corresponding error logged in console.
In themodule.js:279
in theHooks.on("updateCombat", (a,b,c,d)=>{})
a check forif (game.user?.isGM) return;
should be fixing this.PS: Good one! My new favorite Turn Marker module 👍
ps2: Just realised that this will not fix properly, as the foot prints won't be removed from the player's client with the above change, so it is more complicated than that 😅