Closed FemFruits closed 8 months ago
Quaternion with a value of 0 0 0 0 is not a valid quaternion and that might be crashing the phys thread. I will implement a thing to prevent that from happening 👍. For now use 0 0 0 1 to set the ship rotation to 0
BEFORE REPORTING MAKE SURE:
Describe the bug When running "setRotation(0,0,0, 0)" on a computer from CC:Tweaked, it has the unfortunate 100% guarantee of ruining the life of whoever runs that server by destroying server TPS and resulting in a VS physics thread crash.
To Reproduce Steps to reproduce the behavior:
Expected behavior I expected the ship to rotate so it stays upright (although this might also not be correct as I don't still fully understand CC for this)
Screenshots/videos The ship I made![image](https://github.com/illucc/Kontraption/assets/132680900/c1da888e-b9b0-4fd9-ad4f-a9a3a682da20)
Logs latest.log debug.log
Versions
Additional context Since this is a problem with CC:Tweaked support, I have added CC:Tweaked to the pack I was testing with.