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ilya-pi
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Pixel-Castle
Corona SDK powered mobile pixel-tribute game with fatalities
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Camera doesn't focus nicely on the castle when it is it's turn for castle1 and castle2
#66
ilya-pi
closed
11 years ago
0
We require one more "boss" castle
#65
ilya-pi
closed
11 years ago
1
Current game build looks very different from the proposed design.
#64
ghost
closed
11 years ago
3
Do not let to dismiss the tutorial screen by pressing fire, unless the tutorial is over
#63
ilya-pi
closed
11 years ago
0
Introduce all level stubs
#62
ilya-pi
closed
11 years ago
0
Implement different weapon types support
#61
ilya-pi
closed
11 years ago
4
Implement bullet choosing controller and limits for it (money!)
#60
ilya-pi
closed
11 years ago
0
If you play vs first, then level_clear screens are screwed up
#59
ilya-pi
closed
11 years ago
0
Firing animation is too long
#58
ilya-pi
closed
11 years ago
1
Castles on the gameover screen are fitted in the squares, which is wrong
#57
ilya-pi
closed
11 years ago
0
Controll is overlapped by destroyed ground — fix z-index
#56
ilya-pi
closed
11 years ago
0
Scroll issue with the land going out of bounds
#55
ilya-pi
closed
11 years ago
1
Question on design decision regarding HUE
#54
ilya-pi
closed
11 years ago
1
FIRE in controller should be a button and change color onPress
#53
ilya-pi
closed
11 years ago
3
Why do we render (calculate coords) controls in gameLoop?
#52
ilya-pi
closed
11 years ago
1
Change gameover screen to render images of castles instead of primitives
#51
nakedpony
closed
11 years ago
0
change scrolling background on start screens to real images instead of reading json and creating display primitives
#50
nakedpony
closed
11 years ago
1
Add loading screen (something) on level loading
#49
ilya-pi
closed
11 years ago
1
Main screen should be scrolled continuously in one direction
#48
nakedpony
closed
11 years ago
2
Main menu screen: main menu screen doesn't cover all device screen
#47
nakedpony
closed
11 years ago
0
Scrolling and initial level render: parallax scrolling changes the relative coordinates where the ground and background are drawn.
#46
nakedpony
closed
11 years ago
0
Scrolling: in a game you can scroll too far to the bottom on iPad and too far to the both sides on long devices (iphone5)
#45
nakedpony
closed
11 years ago
1
Grabage Collection
#44
ilya-pi
closed
11 years ago
0
Goto to current availble level and play it
#43
ilya-pi
closed
11 years ago
0
Player state persistence
#42
ilya-pi
closed
11 years ago
0
Choose Level Screen
#41
ilya-pi
closed
11 years ago
0
Loading all the levels structure into the app
#40
ilya-pi
closed
11 years ago
0
Show castles health in realtime while playing
#39
ilya-pi
closed
11 years ago
0
Human VS Human Menu Screen with choosing different castles and map
#38
ilya-pi
closed
11 years ago
1
Very tall level with eastern eggs
#37
ilya-pi
closed
11 years ago
3
Percentage and all graphics to Game Over screen
#36
ilya-pi
closed
11 years ago
0
Vibration whenever the castle is hit
#35
ilya-pi
closed
11 years ago
0
Options Screen with setting up vibration and volume
#34
ilya-pi
closed
11 years ago
0
Main Menu Screen proper design with animation
#33
ilya-pi
closed
11 years ago
0
create a second version of logo for "AstroBerries"
#32
nakedpony
closed
11 years ago
1
Change the fullscreen graphics like tutorial screen to maintain different aspect ratios on different devices.
#31
nakedpony
closed
11 years ago
1
Tutorial screen (1-tutorial-screen.png) needs to be updated.
#30
nakedpony
closed
11 years ago
2
Develop image processor to a nice isolated state
#29
ilya-pi
closed
11 years ago
1
Interaction wireframes
#28
ilya-pi
closed
11 years ago
1
Angle control is stretched on 16:9 screen devices
#27
ghost
closed
11 years ago
1
Implement camera movement with dragging by finger
#26
ilya-pi
closed
11 years ago
0
Introduce level generation guidlines
#25
ilya-pi
closed
11 years ago
2
Adjust angle controller
#24
ilya-pi
closed
11 years ago
0
Introduce tutorial screen
#23
ilya-pi
closed
11 years ago
0
Introduce splash screen
#22
ilya-pi
closed
11 years ago
2
Randomly render speech bubbles with different predefined phrases on top of castles
#21
ilya-pi
closed
11 years ago
0
Missing arrow background on angle sliding control panel
#20
ilya-pi
closed
11 years ago
1
On the devices with ratio different then 3:4 circle with angle turns into ellipse
#19
ilya-pi
closed
11 years ago
1
Full state machine for managing the app
#18
ilya-pi
closed
11 years ago
1
Update Window HUD in the app
#17
ilya-pi
closed
11 years ago
3
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