imDMK / DoubleJump

✨️ Efficient double jump plugin with many features and configuration possibilities.
https://www.spigotmc.org/resources/doublejump-1-17-1-20-1.110632/
GNU General Public License v3.0
13 stars 3 forks source link

Worldguard - polygonal regions #49

Open bobhenl opened 4 months ago

bobhenl commented 4 months ago

Describe the bug Hello, whitelisting polygonal regions doesn't work, only the squared ones.

How do you trigger it? Create polygonal region in Worldguard

Server version [18:38:13 INFO]: Current Purpur Version: 1.21-2275-82ccc76 (MC: 1.21)*

Plugin version [18:38:20 INFO]: DoubleJump version 2.1.5

Plugin configuration

#
# Configuration file for the DoubleJump plugin.
#
# If you have a problem with plugin configuration, please create an issue on the project's github.
# However, if you like the plugin, leave a star for the project on GitHub.
# 
# Support site: https://github.com/imDMK/DoubleJump/issues/new/choose
# GitHub: https://github.com/imDMK/DoubleJump
#
# Specifies whether to check for a new plug-in version when the administrator joins the server
# I highly recommend enabling this option
checkForUpdate: true
# Double jump use permission
doubleJumpUsePermission: doublejump.use
# 
# Command settings
# 
commandSettings:
  # Specifies whether "/doublejump" command should be enabled
  doubleJumpEnabled: true
# 
# Jump settings
# 
jumpSettings:
  # Specifies whether to enable double jump mode for the player when he joins the server
  # NOTE: The player must have double jump permission
  enableJumpModeOnJoinForPlayers: true
  # Specifies whether to enable double jump mode for the administrator when he joins the server
  # NOTE: The player must have double jump permission and OP
  enableJumpModeOnJoinForAdmins: true
  # Whether double jump fall damage is enabled or not
  jumpFallDamageEnabled: true
  # Jump multiplier
  jumpMultiple: 1.3
  # The value of how much up the jump is to be made
  jumpUp: 0.6
  #
  # Jump sound settings
  #
  soundSettings:
    # Specifies whether to enable double jump sound
    enabled: true
    # Specifies whether nearby players should hear the jump sound
    playNearbyEnabled: false
    # Specifies the distance in X coordinates at which the jump sound should be played
    playNearbyX: 5.0
    # Specifies the distance in Y coordinates at which the jump sound should be played
    playNearbyY: 5.0
    # Specifies the distance in Z coordinates at which the jump sound should be played
    playNearbyZ: 5.0
    # List of available sounds: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
    sounds:
    - sound: ENTITY_EXPERIENCE_BOTTLE_THROW
      volume: 0.2
      pitch: 1.0
    - sound: ENTITY_EXPERIENCE_ORB_PICKUP
      volume: 0.15
      pitch: 1.0
  #
  # Jump particle settings
  #
  particleSettings:
    # Specifies whether particles during a double jump are to be enabled
    enabled: true
    # List of particles during a double jump
    # Available particles: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Particle.html
    # Available colors: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Color.html
    particles:
    - particle: NOTE
      color: WHITE
      size: 20
      count: 3
      offsetX: 2.0
      offsetY: 0.0
      offsetZ: 0.0
      extra: 0.0
    - particle: BUBBLE
      color: WHITE
      size: 40
      count: 3
      offsetX: 2.0
      offsetY: 0.0
      offsetZ: 0.0
      extra: 0.0
  #
  # Jump restrictions settings
  #
  restrictionSettings:
    # Restriction of regions where the player will not be able to double-jump
    # The WorldGuard plugin is required for this feature to work
    regionRestriction:
      type: WHITELIST
      list:
      - wholespawn # I NEED TO USE THIS, AS MY POLYGONAL PART OF THE SPAWN DOESN'T WORK HERE (LIKE i DON'T WANNA USE DOUBLEJUMP IN WARZONE, ONLY IN THE INNERSPAWN, BUT I CANNOT ACHIEVE THIS
    # Restriction of worlds where the player will not be able to double-jump
    worldRestriction:
      type: BLACKLIST
      list:
      - example-world
    # The restriction of the game modes during which the player will not be able to double-jump
    gameModeRestriction:
      type: BLACKLIST
      list:
      - CREATIVE
      - SPECTATOR
    #
    # Jump restriction notification settings
    #
    notificationSettings:
      jumpDisabledRegion: "DISABLED: "
      jumpDisabledGameMode: "CHAT: <red>You cannot use double jump on this game mode"
      jumpDisabledWorld: "CHAT: <red>You cannot use double jump in this world"
      targetInDisabledRegion: "CHAT: <red>The player is in disabled region"
      targetHasDisabledGameMode: "CHAT: <red>The player has a game mode that is disabled"
      targetInDisabledWorld: "CHAT: <red>The player is in disabled world"
  #
  # Jump item settings
  #
  itemSettings:
    # Specifies whether the item should be enabled
    enabled: false
    # Cancel jump item repair in anvil?
    # If you allow it, the player will be able to repair the item, but will not be able to rename it (renaming will make the item inoperable)
    cancelRepair: false
    # Cancel enchant jump item in enchanting?
    # If you disable this option, the plugin will start ignoring enchantments on items when checking if a player has a jump item
    cancelEnchant: true
    # Jump item
    item:
      material: DIAMOND_BOOTS
      item-meta:
        display-name: "<red>DOUBLE JUMP"
        lore:
        - ""
        - "<red>This is double jump item!"
        - ""
        enchantments:
          infinity: 10
    # 
    # Jump item usage settings
    # 
    usageSettings:
      # This specifies the use of a double jump
      # Available usages:
      # HAVE_ITEM - The player must have the jump item in inventory
      # HOLD_ITEM - The player must hold the jump item
      # CLICK_ITEM - The player must right click item
      # WEAR_ITEM - The player must wear item
      usage: CLICK_ITEM
      # Specifies whether to cancel the use of the item
      cancel: false
      # Specifies whether to remove an item after using it
      delete: false
      # Specifies whether to reduce the durability of an item after using it
      # Example: 
      # reduceDurability: 5
      # The durability of the item will be reduced by 5
      # To disable, set the value to 0
      reduceDurability: 0
      # Specifies whether to double jump after using a jump item
      doubleJump: false
      # Specifies whether to cancel double jump mode after using a jump item
      disableDoubleJumpMode: false
      # Specifies whether to toggle double jump mode after using a jump item
      switchDoubleJumpMode: false
    # 
    # Jump item drop settings
    # 
    dropSettings:
      # Specifies whether to cancel the item drop
      cancel: false
      # Specifies whether to remove the item after dropping it
      delete: false
      # Specifies whether to cancel double jump mode after dropping an item
      disableDoubleJumpMode: false
    #
    # Jump item notification settings
    #
    notificationSettings:
      jumpItemDisabled: "CHAT: <red>The jump item is disabled"
      # {PLAYER} - The name of the player for whom the jump item was added
      jumpItemAdded: "CHAT: <green>Added a jump item to player {PLAYER}"
      # {PLAYER} - The name of the player for whom the jump item was removed
      jumpItemRemoved: "CHAT: <green>Removed a jump item from player {PLAYER} inventory and ender chest"
      targetHasNoJumpItem: "CHAT: <red>The player has no jump item in inventory and ender chest"
      targetHasFullInventory: "CHAT: <red>The player has a full inventory"
  # 
  # Jump streak settings
  # 
  streakSettings:
    # Specifies whether to enable double jump series reset
    enabled: true
    # Specifies whether the jump streak will be reset when the player touches the ground
    resetOnGround: false
    # Specifies whether the jump streak will be reset when the player dies
    resetOnDeath: true
    # 
    # Jump streak notification settings
    # 
    notificationSettings:
      # {STREAK} - New number of jump streak
      jumpStreakIncreased: "ACTIONBAR: <green>Yeah! Current streak: <dark_green>{STREAK}"
      jumpStreakHasBeenReset: "CHAT: <red>Ops! Your jump streak has been reset"
  # 
  # Jump delay settings
  # 
  delaySettings:
    # Specifies whether double jump delay should be enabled
    enabled: true
    # Specifies the double jump delay
    # Example value: 1s, 5s, 1m
    delay: 1s
  #
  # Jump limit settings
  #
  limitSettings:
    # Specifies whether the jump limit should be enabled
    enabled: false
    # The default value of the jump limit is if the player does not have permissions listed in limitsByPermission
    limit: 1
    # Jump limits by permissions
    # Example:
    # <PERMISSION: double-jump>: <LIMIT: 2>
    # If a player has the "double-jump" permission, he will be assigned a jump limit of 2
    # If not, he will be assigned a default jump limit value
    limitsByPermissions:
      double-jump: 2
      five-jump: 5
      triple-jump: 3
    # Specifies the delay after which one jump is to be renewed for the player
    # If you want to disable jump regeneration, set the value to 0s
    regenerationDelay: 3s
    #
    # Jump limit notification settings
    #
    notificationSettings:
      jumpLimit: "CHAT: <red>You have no more jumps"
      jumpLimitReceived: "CHAT: <green>You received one jump"
      # {TIME} - Time left until get one double jump
      jumpLimitRegenerationDelay: "CHAT: <red>You must wait {TIME} to get next jump"
  #
  # Jump notification settings
  #
  notificationSettings:
    # {TIME} - Time remaining until double jump can be used
    jumpDelay: "DISABLED: "
    jumpModeEnabled: "CHAT: <green>Enabled double jump mode!"
    jumpModeDisabled: "CHAT: <red>Disabled double jump mode!"
    # {PLAYER} - The name of the player for whom double jump mode has been enabled
    jumpModeEnabledFor: "DISABLED: "
    # {PLAYER} - The name of the player for whom double jump mode has been disabled
    jumpModeDisabledFor: "DISABLED: "
# 
# Notification settings
# 
notificationSettings:
  configurationReloaded: "CHAT: <green>The plugin configuration has been reloaded."
  playerNotFound: "CHAT: <red>No player found with the given name"
  # {PERMISSIONS} - Required permissions to use the command
  missingPermissions: "CHAT: <red>Missing permissions: <dark_red>{PERMISSIONS}"
  # {USAGE} - Correct use of the command
  invalidUsage: "CHAT: <red>Invalid usage: <dark_red>{USAGE}"
  # Used when there is more than one option for using a command
  invalidUsageListFirst: "CHAT: <red>Invalid usage:"
  # {USAGE} - Correct use of the command
  # Used when there is more than one option for using a command
  invalidUsageList: "CHAT: <dark_gray>- <red>{USAGE}"
# 
# Placeholder settings
# 
placeholderSettings:
  # Message shown after using the placeholder if it returns true.
  # Example:
  # whenTrueMessage: 'Available'
  # Placeholder 'jump-player-is-delay' will return 'Available' when player doesn't have delay
  whenTrueMessage: 'yes'
  # Message shown after using the placeholder if it returns false.
  # Example:
  # whenFalseMessage: 'Cooldown'
  # Placeholder 'jump-player-is-delay' will return 'Cooldown' when player have delay
  whenFalseMessage: 'no'
imDMK commented 4 months ago

Thanks for the issue. Whitelist'ing regions should work.

Please, make sure WorldGuard are hooked. When my plugin is enabling, there's information in console "Hooked WorldGuard!"? Also make sure your region name is same as in list.

bobhenl commented 4 months ago

As mentioned, it works for regular regions, but not for the polygonal for some reason, it says that player isn't in region, even when it is.

bobhenl commented 4 months ago

API: https://worldguard.enginehub.org/en/latest/developer/regions/protected-region/

How to create polygon region //wand //sel poly Left-click first point Right-click each corner //expand vert to set height from sky to bedrock /region claim REGION_NAME create region

You can create one & try setting this one into the whitelisted regions, it won't work there

imDMK commented 4 months ago

API: https://worldguard.enginehub.org/en/latest/developer/regions/protected-region/

How to create polygon region //wand //sel poly Left-click first point Right-click each corner //expand vert to set height from sky to bedrock /region claim REGION_NAME create region

You can create one & try setting this one into the whitelisted regions, it won't work there

I will look at this.