Open LoneDev6 opened 3 years ago
I don't think that's a good way to fix the problem. Maybe I should add some threshold for every type of aging instead of total percentage(or just use both). Also, maybe random vine removing as a part of aging...
Well idk if there is a clean solution to solve this, but you see, after some gameplay hours you see that vines, mushrooms and stone buttons are basically covering the whole underground parts of the map which is awful and makes the client lag as hell
(I'm not insulting your plugin, the idea is great, the problem is that Minecraft is shitty on performance)
Yeah, ikr, I just don't want to disable it by default. Want to collect some ideas if people have any. As for now I'll stick with vines removing + per-type threshold.. but we'll see.
maybe place bushes and grass instead of vines (place them without applying physics or they will pop out)
the problem with vines is that they grow too much after some days and you basically have the whole caves covered in vines
Yeah, ikr, I just don't want to disable it by default. Want to collect some ideas if people have any. As for now I'll stick with vines removing + per-type threshold.. but we'll see.
I kinda assumed this fell under
Maximal percentage of aged blocks per chunk percentage: 10
Ehh, misspelled issue id.
Describe the bug Basically the client lag too much because vines are resource intensive on the clientside.
Screenshots or logs![image](https://user-images.githubusercontent.com/27242001/97082681-c7f36300-160b-11eb-83f9-795eb0324b15.png)
Additional information Even with a good PC
Solution Disable vines by default or remove them from the plugin