imac2018-3d / StoneEdge

The game's main repo.
MIT License
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Prototype: World Queries / Detection / Path Finding #21

Closed firegreen closed 6 years ago

firegreen commented 6 years ago

I let you make the brief ^^

yoanlcq commented 6 years ago

Hopefully this part isn't too hard - From here, it will be a matter of implementing the relevant parts of our architecture: like Ground, Hero and Enemy components.
This should include a test scene with test scripts that show how e.g Raycasts can know what kind of object they're pointing to.

Also I'll take care to download the relevant version of NavMeshComponents and include it in the project properly.

yoanlcq commented 6 years ago

The source repository is https://github.com/Unity-Technologies/NavMeshComponents/tree/2017.1.

The documentation can be found here : https://github.com/Unity-Technologies/NavMeshComponents/tree/2017.1/Documentation.
Yes, just click on the .md files.

yoanlcq commented 6 years ago

Working on this in the wqueries branch.

Quick TODO-list for this:

What remains to do is change CurrentGaveSaveData and ensure uniqueness of IDs for Checkpoints, PowerUps and LoreItemPickups.
Also PowerUps shouldn't be an ID ??????

yoanlcq commented 6 years ago

This is essentially done; The test scene won't work until the Hero Component is properly implemented, but otherwise everything's in place and has no reason to fail.