Closed firegreen closed 6 years ago
Hopefully this part isn't too hard - From here, it will be a matter of implementing the relevant parts of our architecture: like Ground
, Hero
and Enemy
components.
This should include a test scene with test scripts that show how e.g Raycasts can know what kind of object they're pointing to.
Also I'll take care to download the relevant version of NavMeshComponents
and include it in the project properly.
The source repository is https://github.com/Unity-Technologies/NavMeshComponents/tree/2017.1.
The documentation can be found here : https://github.com/Unity-Technologies/NavMeshComponents/tree/2017.1/Documentation.
Yes, just click on the .md
files.
Working on this in the wqueries
branch.
Quick TODO-list for this:
What remains to do is change CurrentGaveSaveData
and ensure uniqueness of IDs for Checkpoints, PowerUps and LoreItemPickups.
Also PowerUps shouldn't be an ID ??????
This is essentially done; The test scene won't work until the Hero Component is properly implemented, but otherwise everything's in place and has no reason to fail.
I let you make the brief ^^