This bug existed in my versions as well. Honestly I could not get it to recall speed with the patch. The bug probably exists in GliGli's original code.
Also, I don't think Arp/seq speed should be a patch level parameter. Because if it was, then when you change patches, arp/seq speed would change. So imagine you are playing a patch with the sequencer playing, and you go to audition different patches with that seq, if speed was a patch level parameter, then the speed would change.
On my unit on Alpha 9 (and on previous) speed always starts at zero on power on.
Edit: fixed typo "monad" should have been "and on"
Finally found it. There were some remnants of the speed parameter as part of the patch and the transfer of the parameter to a settings parameter was only half implemented.
This bug existed in my versions as well. Honestly I could not get it to recall speed with the patch. The bug probably exists in GliGli's original code.
Also, I don't think Arp/seq speed should be a patch level parameter. Because if it was, then when you change patches, arp/seq speed would change. So imagine you are playing a patch with the sequencer playing, and you go to audition different patches with that seq, if speed was a patch level parameter, then the speed would change.
On my unit on Alpha 9 (and on previous) speed always starts at zero on power on. Edit: fixed typo "monad" should have been "and on"