Closed toamig closed 3 years ago
Sorry for the mess of disposing workspace. Lacking test :) Please check this new commit.
No problem at all, bugs happen quite a lot, it's perfectly understandable! Thank you so much for ur constant support and for letting us use your work!
Just another doubt to be clarified, what is the propper way of resetting the workspace now with the new code?
I'm handling events from the WorkspaceView for when I'm transitioning in and out of Ublockly's interface. What methods should I assign to each event?
Just the same as I said last time. I also add it here with a little bit new code modifications.
Btw do you have any idea why these tests are failing? I don't think we changed anything related to this. Were they passing on your project?
Yes, mine is passed. There must be some log to get a hint?
I'm getting this for some reason
Sorry that I couldn't figure out what is wrong.
Could you please check if you have changed class FieldAngle
or class Number
. Or you could debug into the code to check what is going wrong.
When I switch scenes and reset the workspace and create a new one, this green ligh stays there and the code keeps running even without any blocks. Am I supposed to do anything else to prevent this from happening?