imagicbell / ublockly

reimplementation of google blockly for Unity
http://imagicbell.github.io/unity/2017/10/11/blockly-one.html
Apache License 2.0
140 stars 54 forks source link

Snap fails in some blocks #19

Closed apoyatos closed 3 years ago

apoyatos commented 3 years ago

Hi while developing our project we've encountered an issue with the snapping in long blocks. It seems that the connections positions doesn't update when we add code blocks. For example in the for block if we had 5 instructions, to add a new block at the bottom of the for we have to drag the block not to the bottom of the for block but to the middle of it. I've attached a video showing what i mean in case it's not clear. Is there a way to fix this or a way to improve the snapping.? Thanks

https://user-images.githubusercontent.com/37510165/119393321-10255180-bcd1-11eb-929e-405e424a5421.mp4

imagicbell commented 3 years ago

Did you update the project to the newest. I have fixed this problem in this commit

https://user-images.githubusercontent.com/2181062/119596436-b8daca80-be11-11eb-9169-03b37b789345.mov

apoyatos commented 3 years ago

Oh, we were using an outdated version. It works now, thanks.