Closed ivancea closed 8 years ago
Original report by Iván Sanz (Bitbucket: ivansanz, GitHub: isc30).
Create definition of UNBIND = 0 so we can use it when calling Buffer::unbind, VertexArray::unbind and Shader::unbind (replace 0 to UNBIND)
Buffer::unbind
VertexArray::unbind
Shader::unbind
Original report by Iván Sanz (Bitbucket: ivansanz, GitHub: isc30).
Create definition of UNBIND = 0 so we can use it when calling
Buffer::unbind
,VertexArray::unbind
andShader::unbind
(replace 0 to UNBIND)