What steps will reproduce the problem?
1. Create a Cube6 instance where any one of the 3 segment options isn't equal
to the rest:
scene.addChild(new Cube6(new WireColorMaterial(0x009900),100,100,100,1,1,2));
What is the expected output? What do you see instead?
I expect a cube with the following semgments:1,1,2
Instead I see a faces incorrectly drawn( the vertices seem
to be in the right place, the face indices are a bit mixed up)
What version of the product are you using? On what operating system?
Away3DLite 1.0.2
Please provide any additional information below.
Thanks!
Original issue reported on code.google.com by Orgi...@gmail.com on 25 Nov 2010 at 5:48
Original issue reported on code.google.com by
Orgi...@gmail.com
on 25 Nov 2010 at 5:48