What steps will reproduce the problem?
1. Set 3 eventlisteners to stage. (MOUSE_DOWN, MOUSE_MOVE and ENTER_FRAME)
2. in each function, trace(stage.mouseX);
What is the expected output? What do you see instead?
Output should trace current mouseX position all the time. Instead stage.mouseX
ONLY updates when MOUSE_DOWN is fired. MOUSE_MOVE is never fired at all and
probably is the cause if it all.
Original issue reported on code.google.com by AJiren...@gmail.com on 8 Jun 2011 at 12:38
Original issue reported on code.google.com by
AJiren...@gmail.com
on 8 Jun 2011 at 12:38