imclover07 / away3d

Automatically exported from code.google.com/p/away3d
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MouseEvents doesn't fire properly #187

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Set 3 eventlisteners to stage. (MOUSE_DOWN, MOUSE_MOVE and ENTER_FRAME)
2. in each function, trace(stage.mouseX);

What is the expected output? What do you see instead?

Output should trace current mouseX position all the time. Instead stage.mouseX 
ONLY updates when MOUSE_DOWN is fired. MOUSE_MOVE is never fired at all and 
probably is the cause if it all.

Original issue reported on code.google.com by AJiren...@gmail.com on 8 Jun 2011 at 12:38

GoogleCodeExporter commented 9 years ago
I forgot to mention that this is for the BROOMSTICK build.

Original comment by AJiren...@gmail.com on 8 Jun 2011 at 12:39