Closed nickj609 closed 7 months ago
Hey there. First of all, there's barely any dumb questions. We all were new to this stuff at some point. Now to answer your questions:
CS2-CustomVotes.Shared
should be put into counterstrikesharp/shared
and the CS2-CustomVotes
itself should be put into counterstrikesharp/plugins
.
To make things easier, just download the release and extract it into your addons
folder. Then everything should be where it is supposed to be.
NOTE: The release package also includes the shared
part in the plugins
folder but that is an oversight on my end and shouldn't be necessary.For reference you can check out HvH-gg/CS2-Essentials which uses CS2-CustomVotes
.
This also checks if the CS2-CustomVotes plugin is loaded like this
Hey @imi-tat0r, your explanation was extremely helpful. I managed to get it working as intended. Thank you so much for your help! I will be creating a new release of my GameModeManager within the next week or so containing a reference to this plugin. This definitely makes creating custom votes so much easier.
I wanted to follow up here @imi-tat0r to let you know that I have successfully integrated your plugin via the Shared API. Your plugin is now in the latest release for my plugin GameModeManager.
I made sure to include a link to your plugin on the release, as well as a credit on the README.md. Any references to your libraries within my code are also prefaced with a link to your plugin and a reference to its MIT License.
// Copyright (c) 2024 imi-tat0r
// https://github.com/imi-tat0r/CS2-CustomVotes/
using CS2_CustomVotes.Shared.Models;
// ---------------------------------------------
If you ever want to collaborate further feel free to add me on discord (striker.nick). I have a degree in Cyber Security with a minor in Computer Programming and work as an IT/Security Engineering Consultant and so it appears our interests may align.
didn't even see your last message :D I added you
Hey, thanks for this great plugin! I am trying to learn how to integrate this plugin with my own (GameModeManager) and am trying to figure out how to reference this in my project. I have reviewed some of the documentation from the CounterStrikeSharp repo but am struggling to understand how this should be referenced.
For example, the CounterStrikeSharp library uses shared types like this:
<PackageReference Include="shared\CS2-CustomVotes.Shared\CS2-CustomVotes.Shared.csproj"/>
But should I be using something more like this?
<Reference Include="shared\CS2-CustomVotes.Shared\CS2-CustomVotes.Shared.dll"/>
Also, how should the final build look? Would this require the CS2-CustomVotes plugin to exist in both /counterstrikesharp/plugins and /counterstrikesharp/shared or should the dlls exist in my own plugins output directory?
I apologize if this is a dumb/rudimentary question. Appreciate any help you can offer.