Replace the old game objects across the entire application (where possible and necessary) with the new universal one that supports multiple tinted graphics, like the ones used on the new home and activity selection screens. Use different tint brightness or different images altogether where appropriate to create the mouse over and active states to make the activities more interactive and usable by adding clickability cues and also to make it clearer which objects can be moved around and which ones are static. When the background graphics are used, ensure the dark and high contrast modes are taken into account and supported as much as possible and practicable.
Replace the old game objects across the entire application (where possible and necessary) with the new universal one that supports multiple tinted graphics, like the ones used on the new home and activity selection screens. Use different tint brightness or different images altogether where appropriate to create the mouse over and active states to make the activities more interactive and usable by adding clickability cues and also to make it clearer which objects can be moved around and which ones are static. When the background graphics are used, ensure the dark and high contrast modes are taken into account and supported as much as possible and practicable.