Open Nukiloco opened 2 years ago
This seems to happen after when you click off and click back onto the state machine editor.
Looked into the code, oddly enough this happens because when _drag_end_pos and _drag_start_pos is the same value, it will set the position to zero. I assume its somehow getting the position from the last item?
Did you install gd-YAFSM from godot asset library? It sounds like #36 that has been fixed by #37 , though I haven't release it
You can try cloning this repository directly to see if the issue still persist
Cloned the master branch of the repository, i will see if the issue is still here.
Current version is v3.5.beta1.official [b9b23d222]
When moving a state item after moving another state item, the state item will snap to the position of the other state item.