Open namuda opened 1 year ago
Godot 4.01 gd-YAFSM version 0.6.0 Windows11 dual monitor used:
imjp94.yafsm/scenes/StateMachineEditor.gd file in 314 line context_menu.position = get_viewport().get_mouse_position() -> context_menu.position = get_screen_transform().origin + get_local_mouse_position() 395 line state_node_context_menu.position = get_viewport().get_mouse_position() -> state_node_context_menu.position = get_screen_transform().origin + get_local_mouse_position()
PR #54 should fix this bug
Godot 4.01 gd-YAFSM version 0.6.0 Windows11 dual monitor used:
imjp94.yafsm/scenes/StateMachineEditor.gd file in 314 line context_menu.position = get_viewport().get_mouse_position() -> context_menu.position = get_screen_transform().origin + get_local_mouse_position() 395 line state_node_context_menu.position = get_viewport().get_mouse_position() -> state_node_context_menu.position = get_screen_transform().origin + get_local_mouse_position()