Open RonYanDaik opened 1 year ago
Yeah, agree. This can be easily fixed by removing the class name
It seems Godot 4.0 editor only recognize custom resource through class_name. Will keep it this way for now, hope fully namespace will be supported soon, see https://github.com/godotengine/godot-proposals/issues/1566
Having classes like State and etc can be misleading and hard to distinguish it from another classes with same name(which are common).