Open dodopod opened 1 year ago
It still works for me, please make sure the new name is not in used
https://github.com/imjp94/gd-YAFSM/assets/11486079/c1cecd98-e720-412c-8317-36317abf393d
Saving state names not working at all for 4.2.1, whether in inspector or not. names are not in used.
If I double click on a state in the StateMachine pane, it will let me edit the name, but when I hit enter or click outside the node, the name reverts, rather than changing.
Changing the name in the inspector works as you'd expect.
I'm using v0.6.1 from the Asset Library, with Godot v4.1.1.