immaculate-lift-studio / PSX-Style-Camera-Shader

Camera shader to add distance fog with optional noise, color limiting, and dither.
MIT License
18 stars 2 forks source link

No transparency mesh visible #4

Open ErResero opened 3 months ago

ErResero commented 3 months ago

I have been using the shader for a while and until now, with it activated, the 2D Sprites and the transparent meshes are not visible, I followed the steps indicated in the instructions and set the render priority to 1 or greater than 0 but they are still not visible. godot version: 4.2

Captura

immaculate-lift-studio commented 3 months ago

Could you provide more details? Specifically, what release of this shader you used? There was a recent update that made changes specific to Godot 4.3 so depending on your version you might need to download a different release.

If you are using the correct version for your setup, I ask that you follow the Godot Engine's steps to submitting an issue, which is the following: Please include a Minimal Reproduction Project (MRP), which is a small Godot project which reproduces the issue, with no unnecessary files included. Be sure to not include the .godot folder in the archive to save space.

If you can give me an MRP I can take a look. Otherwise, it sounds like you were using it just fine for a while, then it stopped working, which could very well mean you made some sort of change somewhere in your project that is resulting in this issue.