I'd like to start some work related to introducing Depth API to WebXR. The main question then is whether it should be a separate repository, or should it be included as a part of our existing repos (real-world-geometry comes to mind).
So far it seemed that we tended to create new repository for each new feature. In this particular case, I do not see any problems with that approach as I do not think depth API will need to strongly depend on something from other repositories apart from WebXR Device API, but I'd still like to hear what people think.
Hi Immersive Web!
I'd like to start some work related to introducing Depth API to WebXR. The main question then is whether it should be a separate repository, or should it be included as a part of our existing repos (real-world-geometry comes to mind).
I've put my initial thoughts about the API in my personal, publicly visible repository, please take a look at the explainer in case that is something that could help with making a decision: https://github.com/bialpio/webxr-depth-api/blob/master/explainer.md.
So far it seemed that we tended to create new repository for each new feature. In this particular case, I do not see any problems with that approach as I do not think depth API will need to strongly depend on something from other repositories apart from WebXR Device API, but I'd still like to hear what people think.