Open mayuriOAB opened 11 months ago
There's a difference between Chrome supporting the WebXR API (as in, the methods exist) and actually being able to use immersive modes which depend on hardware. See the What does this mean... section for more info - in short, you need to be using Chrome on an ARCore-compatible Android phone, or you need to use Chrome on Windows using an OpenXR-compatible headset (including SteamVR).
Is there a way to make this clearer in the Support Table?
Sorry for the slow reply on this it totally flew under my radar. I am happy for people to add extra notes with information of example hardware it works on especially if it's limited to certain types of platform or relies on extra things being installed in the OS e.g. "ARCore enabled handheld Android Devices" or "Tethered VR Devices Only"
Hello there, I tried using the sample Three.js code from https://immersiveweb.dev/#three.js. However, when I execute it on the Chrome browser, it shows an error saying AR or VR is not supported. I have already enabled WebXR settings in Chrome. Any ideas on how to make it work?