immersive-web / lighting-estimation

A proposal for adding lighting estimation API to WebXR Device API. Feature lead: Kip Gilbert
https://immersive-web.github.io/lighting-estimation/
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Need to formally define the integration of irradiance in XRLightProbe's sphericalHarmonicsCoefficients and its relationship with the discrete samples accessed by XRReflectionProbe #18

Open kearwood opened 4 years ago

kearwood commented 4 years ago

XRReflectionProbe's cube map should be described as representing discrete samples of incoming light, integrated only over the area represented by the pixel at each mip level.

XRLightProbe's sphericalHarmonicsCoefficients represent the samples that would be sampled by a fully diffuse material. The integration for the SH would be defined as covering a semi-sphere centered around the incoming light vector. For such a wide integration, 9 SH coefficients are able to reach 1% accuracy for any particular vector.

It is possible to accurately generate XRLightProbe SH coefficients from an XRReflectionProbe's cube map though integration of semi-sphere's; however, the reverse conversion can only represent a low frequency detail approximation.