Open marcoscaceres opened 2 years ago
What hdr file formats are you thinking of?
I'm not just yet 😅 But yeah, we might need to inevitably discuss formats.
Right now, I'm just thinking of the UA provided IBL.
Ideally this could also be plugged into the textures from the lighting estimation API under the hood for AR uses
On Tue, 9 Aug 2022, 07:43 Marcos Cáceres, @.***> wrote:
I'm not just yet 😅 But yeah, we might need to inevitably discuss formats.
Right now, I'm just thinking of the UA provided IBL.
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Ideally this could also be plugged into the textures from the lighting estimation API under the hood for AR uses …
Using lighting estimation would require a permission prompt. I believe we agreed that we wanted
In order for models to be rendered appropriately within the context of web document, it might be useful to give developers some means of controlling the IBL.
For example, it might not make sense to use sunny environment light for models sitting on a predominately dark document (and vice versa).
I think we can leave that to the UA to decide.
In order for models to be rendered appropriately within the context of web document, it might be useful to give developers some means of controlling the IBL.
For example, it might not make sense to use sunny environment light for models sitting on a predominately dark document (and vice versa).
There may be some overlap here with light/dark mode in CSS... but not sure.