Open cabanier opened 2 years ago
Good question... that might be UA specific. Like the UA might scale them back or push them back if they collide.
Maybe the spec could say that positioning is from the anchorpoint of the model to the centerpoint of the box.
The Oculus browser is displayed on a curved surface. How we envision the display of multiple models? Would we allow them to bump into each other or would there be clipping?