Open cabanier opened 1 year ago
/agenda
Babylon native has support for a similar feature that uses the same API as the plane API - https://github.com/BabylonJS/Babylon.js/blob/master/packages/dev/core/src/XR/features/WebXRMeshDetector.ts
It also extends the webxr types to support the feature - https://github.com/BabylonJS/Babylon.js/blob/master/packages/dev/core/src/LibDeclarations/webxr.nativeextensions.d.ts#L29
It is not supported on the web, of course, but it will be great to have an API to make it work in Web as well.
That's very cool that you already implemented this natively. I made a quick replace of plane with mesh and created this spec proposal: https://cabanier.github.io/real-world-geometry/mesh-detection.html It seems to match closely what you implemented.
It seemed that there were no objections during the meeting. @AdaRoseCannon What do I need to do to make this an official spec/repository?
@AdaRoseCannon @himorin Can one of you make a repository for WebXR Meshes?
https://cabanier.github.io/real-world-geometry/mesh-detection.html contains an initial proposal. During the weekly call, we discussed that an author might like to know if this API returns a fine mesh.
/facetoface discuss WebXR Mesh proposal. Do we need to flag if a mesh is fine/precise?
@cabanier we already made it :)
@cabanier we already made it :)
Thanks! I moved the spec to https://immersive-web.github.io/real-world-meshing/mesh-detection.html
@cabanier we already made it :)
Thanks! I moved the spec to https://immersive-web.github.io/real-world-meshing/mesh-detection.html
oh, I've set ghaction working with index.bs. do we want to have filename other than that?
ah. Sure, I will update the repo with that filename.
Quest room setup allows for the creation of 3D objects and we'd like to expose those like we do for planes. For future proofing, I think we can expose them as meshes (like we do for planes). I believe Hololens already has APIs to expose the real world this way.
Should we extend the plane API or create a new mesh API that is almost identical to the plane one?