immersive-web / webxr-polyfill

Use the WebXR Device API today, providing fallbacks to native WebVR 1.1 and Cardboard
Apache License 2.0
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Enable overriding of gamepad mappings by user agent #124

Closed toji closed 4 years ago

toji commented 4 years ago

This allows us to account for a scenario where Firefox's WebVR implementation reports OpenVR Y axes as inverted from WebXR's standard, but Chrome WebVR implementation does not.