immersive-web / webxr-polyfill

Use the WebXR Device API today, providing fallbacks to native WebVR 1.1 and Cardboard
Apache License 2.0
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Use Polyfill as default solution, also on android #158

Closed Rechi86 closed 3 years ago

Rechi86 commented 3 years ago

I'm currently building a webvr-project, based on playcanvas. As I still run into webvr issues on android devices and also to provide an consistent experience, I would like to use the polyfill on android (and other native xr-capable devices) as well. Is there an simple way to achieve this? Thanks for any help!

Rechi86 commented 3 years ago

Sorry for the issue, I recently found the bug which broke the native webXR functionality, I guess forcing the polyfill is generall a bad idea (if I compare the 2 outcomes native vs polyfill). I'm closing the issue.