I'm currently building a webvr-project, based on playcanvas.
As I still run into webvr issues on android devices and also to provide an consistent experience, I would like to use the polyfill on android (and other native xr-capable devices) as well. Is there an simple way to achieve this?
Thanks for any help!
Sorry for the issue, I recently found the bug which broke the native webXR functionality, I guess forcing the polyfill is generall a bad idea (if I compare the 2 outcomes native vs polyfill). I'm closing the issue.
I'm currently building a webvr-project, based on playcanvas. As I still run into webvr issues on android devices and also to provide an consistent experience, I would like to use the polyfill on android (and other native xr-capable devices) as well. Is there an simple way to achieve this? Thanks for any help!