Closed cabanier closed 6 months ago
Any way I can verify this on my shiny new Quest 3 yet? 😁
Unfortunately not. The API won't be released publicly until later
Seems like the feature is experimentally available now. Is enabling this via the given ADB command sufficient to allow this to be tested, or does a browser update still need to be pushed?
https://www.uploadvr.com/quest-3-depth-api-mixed-reality-dynamic-occlusion/
Seems like the feature is experimentally available now. Is enabling this via the given ADB command sufficient to allow this to be tested, or does a browser update still need to be pushed?
https://www.uploadvr.com/quest-3-depth-api-mixed-reality-dynamic-occlusion/
That only applies to unity apps. They will target the old API. Browser is using a newer API that will be released in a later OS.
Thanks for clarifying!
Does the v60 update include this feature on the web? https://www.uploadvr.com/quest-3-inside-out-upper-body-tracking-and-dynamic-occlusion/ seems to indicate that it's not just Unity this time:
All three features are now available as part of the v60 SDK for Unity and native code.
Does the v60 update include this feature on the web? https://www.uploadvr.com/quest-3-inside-out-upper-body-tracking-and-dynamic-occlusion/ seems to indicate that it's not just Unity this time:
All three features are now available as part of the v60 SDK for Unity and native code.
Starting with v60, it's behind a flag in the Quest browser. The next version of the browser will enable it by default.
That's enough to test with! Let me give this a try and I'll report back.
I will merge for now and if needed, create another example for the non-multiview case.
Any way I can verify this on my shiny new Quest 3 yet? :grin: