immersive-web / webxr-samples

Samples to demonstrate use of the WebXR Device API
https://immersive-web.github.io/webxr-samples/
MIT License
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immersive-vr gltf 3d model #69

Open grandopenauto opened 4 years ago

grandopenauto commented 4 years ago

I’ve really enjoyed going through the examples and am hopeful that WebXR is an intuitive option for developing VR experiences.

However I’m finding it difficult to get my own glft files to load.

Through trial and error I’ve found that microsofts 3d builder application is unreliable for exporting to the glft file format, and I have found that using blender I can manipulate the files with the content that is already there. For example with the immersive-vr.html example I can use Blender to copy scene and I did one copy above and one copy below. This I was able to export and was able to load into the example. However if I try to load a different model, it doesn’t load. Even if I import one of my models, for example a spaceship into the space scene, the spaceship is never visible

Is there a simplistic tutorial that goes through making the models and importing and loading?

I would like to build one that starts from complete scratch, create a model in blender, exporting to the right format, and then build on from there.

I’ve also learn how to animate the model in blender, and it would be nice to have a simple getting started tutorial in importing and loading an animated glb file into a webxr scene.

I have tried this as the examples are already with no success. for some reason, only the models that come with these samples seem to work.

Is there a tutorial on designing exporting importing and loading a 3d model?

megan142638 commented 3 years ago

I have the same problem,Hope someone can help.

noble-man commented 3 years ago

I have the same issue as well

TrusterZero commented 2 years ago

any update on this?