Open toji opened 5 years ago
Here are some devices I have found that use audio only with head-tracking:
And here is an article talking about other headphone projects that failed.
I am personally using my phone as a head tracker and placing it somewhere on the head.
But head-tracking technology is not expensive and headphones are decades ahead of visual displays when it comes to quality and acceptance, so I would not be surprised if head-tracking just becomes something all headphones have in the near future, similar to smartphones.
I think a mode, that is different from the existing two modes, that only exposes sensor and positional data, would work for handling devices that do not have a visual component: https://github.com/immersive-web/webxr/issues/926 It would also handle applications that would like to run the graphics through the GPU once that is created.
Hello, An update on audio only devices: "AirPods (3rd generation), AirPods Pro (all generations), and AirPods Max use Spatial Audio and head tracking to create an immersive theater-like environment with sound that surrounds you." It is estimated over 150 million AirPods have been sold (although not all of them include head-tracking). Regardless, I think this by far makes AirPods the most ubiquitous VR headset in existence, as multisensory VR headsets only sell around 8 million units a year in aggregate. Now that so many people have fully functional audio only VR headsets, it would be prudent to cater to this significantly larger market for WebXR experiences.
/facetoface sounds like a could be a good discussion
Adding an example of folks on the native side hooking into Airpods: https://github.com/anastasiadevana/HeadphoneMotion
At some point we should do an evaluation of whether or not the WebXR API is appropriate for use with audio-only "AR" devices. (Like these Bose glasses)
This issue is effectively splitting a portion of the conversation out of #815, where the conversation has been mostly focused on using the existing API on existing hardware without a dependency on rendering. I'm going to set this to the "future" milestone immediately because the hardware that operates in this modality is rare and none of it is consumer-facing that I'm aware of, but I think it's reasonable to expect that to change over the next few years.
Copying some additional comments of mine over from that thread: