Inherits from Tracker
Gets Input.mousePosition
References a camera
Transforms into 3D?
Saves Vector3 data
public float depth = 1f;
public Camera mainCamera;
...
Vector3 worldPosition = mainCamera.ScreenToWorldPoint(new Vector3(Input.mousePosition.x,Input.mousePosition.y, depth));
Inherits from
Tracker
Gets Input.mousePosition References a camera Transforms into 3D? Saves Vector3 data