Open GoogleCodeExporter opened 9 years ago
I believe most chess players use post game analysis. What you are talking about
sounds more like ingame analysis.
We would like to add post game analysis, but can you tell me the idea of ingame
analysis?
The rating feature sounds nice as well. Do you know how it works?
Original comment by lobais
on 9 Mar 2009 at 4:22
I think you misunderstood me i ment post game analysis... at least i think i do.
I'll try to explain again with Chessbase as example.
So i played a chess game and want to know what I did wrong.I click the button
"analyse mode" and tell Chessbase to show the 5 best moves I see
1)e4 0.2 <the next few moves the engine expects>
2)d4 0.1 <the next few moves the engine expects>
3)Nf3 0 <the next few moves the engine expects>
4)Nc3 0 <the next few moves the engine expects>
5)d3 -0.1 <the next few moves the engine expects>
or something like this. Everytime I do a move now it calculates new which move
would
be the best one and I get a output like in the example.
the numbers (0.2 0.1 0...) are btw the estimated rating of the position.
What do you mean by ingame analyse? You mean you see what move would be best and
second while your are playing?
Original comment by maxmust...@gmail.com
on 9 Mar 2009 at 4:48
Oh and yeah sure I can tell you how it works.
Uhm how shall I start.
The first point to rate a posistion is the material.
Just count the points the figures have.
The second are tempi.
You know How many moves are minimum that this situation could exist if you
first move
your Bishop to d3 and then to f5 without you lost one tempi because you could
have
done this move without using to steps and so on.
I thought there were a few engines that had an analyse mode were there was a
rating
system included wasn't it?
Original comment by maxmust...@gmail.com
on 9 Mar 2009 at 5:17
What you are talking about still seams like ingame analysis. You want the
analysis to
happen while you are still playing, right?
Postgame analysis is more like blunder checking and similar.
I missunderstood you on the rating part. I thought you meant that each move was
giving a rating equal the the strength of the player who was likely to play that
move. A really good move would have 2400 and so on.
Original comment by lobais
on 10 Mar 2009 at 4:48
That sounds interesting too :) hmm let's work on it ;)
But it's hard to make a elo ranking on complete games so how could we be this
superciliously to rate a single move.
Hmm btw I have a few questions like how many devels has this project, is there
a todo
list or working on list and how can I help to improve.
Original comment by maxmust...@gmail.com
on 11 Mar 2009 at 1:56
Thomas(lobais) is the main developer and there are some committers around:
http://code.google.com/p/pychess/wiki/StauntonRelease
We have no todo or roadmap, but you can see something on FICS implementation
status
here: http://code.google.com/p/pychess/wiki/FICSChecklist
Thomas started an UI rewrite for next release(maybe 1.0?) in the refactor
branch:
http://code.google.com/p/pychess/wiki/PyChessRefactor,
and me some database experimenting in the database branch.
We plan to add handling chess puzzles later too.
Original comment by gbtami
on 11 Mar 2009 at 2:26
Original comment by gbtami
on 19 Mar 2009 at 8:23
Oh and when you are working on a analyze mode.Can you imagine a function like
mate
search or "search the mistake" so the engine analyzes the party the game and
shows
you the moves where you lost the game if you know what I mean :)
And I'm beginning to spam with issue requests so I'l better go to bed.
Thx for your patience and help.
with kind Regards Thomas
Original comment by maxmust...@gmail.com
on 22 Mar 2009 at 11:57
I am also voting for this feature. It is just about what computer thinks about
position and is essential feature for computer analysis for advanced players.
(correspondence chess players, game analaysis, ... )
I am looking for extra panel that has option to
*set engine to analyze whit
*number of variations to be displayed - n
And then it shows, something like http://chessbomb.com/ engine window. This is
considered real time analysis and is used by all commercial chess softwares.
Original comment by Luka.Ra...@gmail.com
on 12 Dec 2011 at 9:44
This feature is waiting to finalize and merge from openings-endgames branch
developed by Justin. Seems he is just swamped with real life or something :)
You can try it if you switch to Justin's branch with:
hg update openings-endgames
To switch back, use:
hg update default
Original comment by gbtami
on 18 Dec 2011 at 9:37
Great, i just checked and tested features and is not yet what i wanted. I might
add this features, in few days when i finish my Bs.C. :)
Original comment by Luka.Ra...@gmail.com
on 20 Dec 2011 at 12:40
I like to revitalize Justin's work on a modernized Hints panel, so created a
new gbtami-openings-endgames clone
(http://code.google.com/p/pychess/source/clones).
First I merged hes opening-endgames branch to tip.
Then I added ECO and opening name support.
Where we need to enhance it? Can anyone try and comment it, please?
Original comment by gbtami
on 6 Apr 2012 at 10:33
Attachments:
It's in the main repo from now on.
Original comment by gbtami
on 19 Apr 2012 at 9:54
Original issue reported on code.google.com by
maxmust...@gmail.com
on 9 Mar 2009 at 12:20