imvetri / ui-editor

A collaboration tool for engineering teams. Working concept for design tool that can generate readable code. Aimed to replace modern bloatware like jira, slack, outlook, IDE, and redundant work. A developer tool built by developer to make designers do the developer's work.
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Create a data model: #584

Closed imvetri closed 1 year ago

imvetri commented 1 year ago

The next step is to create a data model that represents the nodes and edges of your design tool. You might consider using a graph data structure to represent the connections between nodes.

Identify the required data fields for each node in the tool:

// Define a node interface with required properties
const Node = {
  id: '',
  label: '',
  color: '',
  shape: '',
  customData: {}
};

// Define a sample node object
const myNode = {
  id: 'node-1',
  label: 'My Node',
  color: '#FF0000',
  shape: 'rectangle',
  customData: {
    foo: 'bar',
    baz: 42
  }
};

In this example, we define a simple node interface using JavaScript object literal notation. The interface defines several required properties, including id, label, color, shape, and customData.

We then define a sample node object using the interface, with some sample data for each property. Note that the customData property is an object, allowing you to define any custom data specific to your tool.

Defining the node structure using an interface or type helps ensure that each node object has the required properties, and helps catch errors or bugs during development.

Determine the relationships between nodes:

// Define a node interface with required properties
const Node = {
  id: '',
  label: '',
  color: '',
  shape: '',
  customData: {}
};

// Define a sample node object
const myNode = {
  id: 'node-1',
  label: 'My Node',
  color: '#FF0000',
  shape: 'rectangle',
  customData: {
    foo: 'bar',
    baz: 42
  }
};

// Define a relationship interface with required properties
const Relationship = {
  source: '',
  target: '',
  type: ''
};

// Define a sample relationship object
const myRelationship = {
  source: 'node-1',
  target: 'node-2',
  type: 'directed'
};

// Define a sample graph object
const myGraph = {
  nodes: [myNode, myNode2],
  relationships: [myRelationship]
};

In this example, we first define the same Node interface as before. We also define a Relationship interface that includes three required properties: source, target, and type.

We then define a sample relationship object, with some sample data for each property. The source and target properties specify the IDs of the nodes that are connected by this relationship. The type property specifies whether the relationship is directed or undirected.

Finally, we define a sample myGraph object that includes an array of Node objects and an array of Relationship objects. This data structure can represent the relationships between nodes in a graph-based design tool.

Choose a suitable data structure to represent the nodes and connections:

// Define a node interface with required properties
const Node = {
  id: '',
  label: '',
  color: '',
  shape: '',
  customData: {}
};

// Define a relationship interface with required properties
const Relationship = {
  source: '',
  target: '',
  type: ''
};

// Define a graph interface with required properties
const Graph = {
  nodes: [],
  relationships: []
};

// Define a sample graph object
const myGraph = {
  nodes: [
    { id: 'node-1', label: 'Node 1', color: '#FF0000', shape: 'rectangle', customData: {} },
    { id: 'node-2', label: 'Node 2', color: '#00FF00', shape: 'ellipse', customData: {} },
    { id: 'node-3', label: 'Node 3', color: '#0000FF', shape: 'triangle', customData: {} }
  ],
  relationships: [
    { source: 'node-1', target: 'node-2', type: 'directed' },
    { source: 'node-1', target: 'node-3', type: 'undirected' }
  ]
};

// Use an adjacency list to represent the graph
const adjacencyList = {
  'node-1': ['node-2', 'node-3'],
  'node-2': [],
  'node-3': ['node-1']
};

// Use an adjacency matrix to represent the graph
const adjacencyMatrix = [
  [0, 1, 1],
  [0, 0, 0],
  [1, 0, 0]
];

In this example, we first define the same Node, Relationship, and Graph interfaces as before. We also define a sample myGraph object that includes three nodes and two relationships.

We then experiment with two different data structures to represent the graph: an adjacency list and an adjacency matrix.

The adjacency list is a data structure where each node is represented as a key in an object, with its value being an array of the IDs of its neighbors. In this example, the adjacency list for myGraph is shown as adjacencyList.

The adjacency matrix is a two-dimensional array that represents the edges between nodes. In this example, the adjacency matrix for myGraph is shown as adjacencyMatrix.

Depending on the needs of your tool, one of these data structures may be more suitable than the other. For example, an adjacency list may be more memory-efficient if your graph is sparse (has few edges), while an adjacency matrix may be more efficient for dense graphs. Experimenting with different data structures can help you determine which one works best for your use case.

Create a JavaScript class or interface to represent the nodes and edges:

class Edge { constructor(source, target, type) { this.source = source; this.target = target; this.type = type; } }

class Graph { constructor() { this.nodes = []; this.edges = []; }

addNode(node) { this.nodes.push(node); }

removeNode(nodeId) { this.nodes = this.nodes.filter(node => node.id !== nodeId); this.edges = this.edges.filter(edge => edge.source !== nodeId && edge.target !== nodeId); }

addEdge(edge) { this.edges.push(edge); }

removeEdge(edgeId) { this.edges = this.edges.filter(edge => edge.id !== edgeId); }

getNeighbors(nodeId) { const neighbors = [];

this.edges.forEach(edge => {
  if (edge.source === nodeId) {
    neighbors.push(edge.target);
  } else if (edge.target === nodeId) {
    neighbors.push(edge.source);
  }
});

return neighbors;

} }

// Example usage const myGraph = new Graph(); myGraph.addNode(new Node('node-1', 'Node 1', '#FF0000', 'rectangle', {})); myGraph.addNode(new Node('node-2', 'Node 2', '#00FF00', 'ellipse', {})); myGraph.addEdge(new Edge('node-1', 'node-2', 'directed'));

console.log(myGraph.getNeighbors('node-1')); // Output: ['node-2']


> In this example, we define a Node class and an Edge class to encapsulate the node and edge data. We also define a Graph class that provides methods for manipulating nodes and edges, such as addNode(), removeNode(), addEdge(), removeEdge(), and getNeighbors().
> 
> We can then use these classes to create a myGraph object and add nodes and edges to it. We can also call getNeighbors() on myGraph to retrieve the neighbors of a node.

**Implement methods in the class or interface to manipulate the nodes and edges:**

- Write methods for adding, deleting, or updating nodes and edges in the data structure.
- Consider using immutable data structures or other techniques to ensure data consistency and prevent bugs.
- Write unit tests to ensure that the methods work correctly and handle edge cases appropriately.

class Node { constructor(id, label, color) { this.id = id; this.label = label; this.color = color; } }

class Graph { constructor() { this.nodes = {}; this.edges = []; }

addNode(node) { this.nodes[node.id] = node; }

deleteNode(nodeId) { delete this.nodes[nodeId]; this.edges = this.edges.filter( (edge) => edge.source !== nodeId && edge.target !== nodeId ); }

updateNode(nodeId, updatedNode) { if (this.nodes[nodeId]) { this.nodes[nodeId] = { ...this.nodes[nodeId], ...updatedNode }; } }

addEdge(sourceId, targetId) { this.edges.push({ source: sourceId, target: targetId }); }

deleteEdge(sourceId, targetId) { this.edges = this.edges.filter( (edge) => edge.source !== sourceId || edge.target !== targetId ); }

updateEdge(sourceId, targetId, updatedEdge) { const index = this.edges.findIndex( (edge) => edge.source === sourceId && edge.target === targetId ); if (index !== -1) { this.edges[index] = { ...this.edges[index], ...updatedEdge }; } } }

// Unit tests const graph = new Graph();

const node1 = new Node("1", "Node 1", "blue"); graph.addNode(node1);

const node2 = new Node("2", "Node 2", "red"); graph.addNode(node2);

graph.addEdge("1", "2");

console.log(graph.nodes); // { '1': { id: '1', label: 'Node 1', color: 'blue' }, '2': { id: '2', label: 'Node 2', color: 'red' } } console.log(graph.edges); // [ { source: '1', target: '2' } ]

graph.deleteNode("1"); console.log(graph.nodes); // { '2': { id: '2', label: 'Node 2', color: 'red' } } console.log(graph.edges); // []

graph.updateNode("2", { color: "green" }); console.log(graph.nodes); // { '2': { id: '2', label: 'Node 2', color: 'green' } }

graph.updateEdge("2", "1", { source: "2", target: "1" }); console.log(graph.edges); // [ { source: '2', target: '1' } ]


> This implementation uses a simple object to store the nodes, where the keys are the node IDs and the values are the node objects. The edges are stored as an array of objects, where each object represents a single edge and contains the IDs of the source and target nodes.
> 
> The methods in the Graph class manipulate this data structure directly. The addNode, deleteNode, and updateNode methods modify the nodes object, while the addEdge, deleteEdge, and updateEdge methods modify the edges array.
> 
> Unit tests are included to ensure that the methods work correctly in various scenarios.

**Write unit tests to ensure that the data model behaves as expected:** ### skip this

- Write test cases that cover different scenarios, such as adding nodes, deleting edges, or updating node properties.
- Use a testing framework such as Jest or Mocha to automate testing and ensure reproducibility.
- Consider using test-driven development (TDD) or behavior-driven development (BDD) to guide your testing.

**Integrate the data model into the rest of the tool:**

- Determine which components or services will use the data model.
- Ensure that the data model is easily accessible to other parts of the tool, such as by making it a singleton or using dependency injection.
- Consider using an event-driven architecture or other techniques to ensure loose coupling and flexibility.

// Define the data model const dataModel = { nodes: [], edges: [] };

// Define the class for manipulating the data model class DataModelManager { constructor() { // Initialize the data model this.dataModel = dataModel; }

// Method for adding nodes to the data model addNode(node) { this.dataModel.nodes.push(node); }

// Method for adding edges to the data model addEdge(edge) { this.dataModel.edges.push(edge); }

// Method for deleting nodes from the data model deleteNode(nodeId) { this.dataModel.nodes = this.dataModel.nodes.filter(node => node.id !== nodeId); this.dataModel.edges = this.dataModel.edges.filter(edge => edge.source !== nodeId && edge.target !== nodeId); }

// Method for deleting edges from the data model deleteEdge(edgeId) { this.dataModel.edges = this.dataModel.edges.filter(edge => edge.id !== edgeId); } }

// Initialize the data model manager const dataModelManager = new DataModelManager();

// Example usage dataModelManager.addNode({ id: 1, label: "Node 1" }); dataModelManager.addNode({ id: 2, label: "Node 2" }); dataModelManager.addEdge({ id: 1, source: 1, target: 2 });

// Make the data model accessible to other parts of the tool export { dataModel, dataModelManager };

In this example, we define the data model using a JSON object, and then create a DataModelManager class that encapsulates the data model and provides methods for manipulating it. We then initialize an instance of the DataModelManager and use its methods to add nodes and edges to the data model.

Finally, we make the data model and data model manager accessible to other parts of the tool by exporting them as modules. Other components or services in the tool can then import and use these modules to interact with the data model.

**Consider how to handle data persistence and serialization:**

- Determine which format and storage mechanism are most appropriate for your tool, such as JSON, XML, or a database.
- Write methods for serializing and deserializing the data model to and from the chosen format.
- Consider using an ORM or other libraries to simplify database access and management.

// Define a sample data object const data = { nodes: [ { id: "node-1", label: "Node 1", x: 100, y: 100 }, { id: "node-2", label: "Node 2", x: 200, y: 200 } ], edges: [ { id: "edge-1", source: "node-1", target: "node-2" } ] };

// Serialize the data object to a JSON string const jsonString = JSON.stringify(data);

// Print the serialized JSON string console.log(jsonString);

// Deserialize the JSON string to a JavaScript object const parsedData = JSON.parse(jsonString);

// Print the deserialized JavaScript object console.log(parsedData);



> In this example, we define a sample data object with nodes and edges. We then use JSON.stringify to serialize the data object to a JSON string and print it to the console. We use JSON.parse to deserialize the JSON string back to a JavaScript object and print it to the console.