Closed lexnewgate closed 5 years ago
Nice job.
Assets/Scripts/Importing/
. So you can create new folder in there (for example, GXT), and copy your .cs file in there. Then, you can make a new window to display gxt data in game (I can do this if it's difficult for you).About the window, do you mean something like this?
Yes. It's very easy to do it. Take a look at existing windows, like StartGameWindow. All you have to do, is to inherit a class, override a method, and then add your window script to UI prefab.
All right. Thanks a lot. I will try it.
Hi, I have finished initial version of
SanAndreasGXTParser
. Check here.But how can I integrate this into the project? Would you please offer some help? Perhaps some interface or folder where I should integrate this ?
And I also don't know what code style should I follow? (naming, comments, etc)
About code. Should we consider efficiency from start? Or we just do what we like and then profile?