Closed in0finite closed 4 years ago
Unity executes scripts at order at which they are loaded. This order can change with every build, which can cause the game to behave differently.
The only way (that I know) to prevent this is to assign execution order to all scripts.
Done.
Unity executes scripts at order at which they are loaded. This order can change with every build, which can cause the game to behave differently.
The only way (that I know) to prevent this is to assign execution order to all scripts.