Open in0finite opened 4 years ago
First, dynamic objects need to be identified. Probably by looking at object flags. This should be done when all other geometry is loaded.
Dynamic object should have a rigid body, so it can interact with other objects.
They should be synced across players. Server should be in control of dynamic object.
Weapon shots should also move these objects.
First, dynamic objects need to be identified. Probably by looking at object flags. This should be done when all other geometry is loaded.
Dynamic object should have a rigid body, so it can interact with other objects.
They should be synced across players. Server should be in control of dynamic object.
Weapon shots should also move these objects.