in0finite / SanAndreasUnity

Open source reimplementation of GTA San Andreas game engine in Unity
https://discord.gg/p6jjud5
MIT License
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Implement dynamic map objects #87

Open in0finite opened 4 years ago

in0finite commented 4 years ago

First, dynamic objects need to be identified. Probably by looking at object flags. This should be done when all other geometry is loaded.

Dynamic object should have a rigid body, so it can interact with other objects.

They should be synced across players. Server should be in control of dynamic object.

Weapon shots should also move these objects.